May 15, 2009, 12:08 AM // 00:08
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#101
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: wpg
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Linsey
Thanks for the work you guys are putting into the game, take the words form the qq crew with a grain of salt.
You can't please all the people all the time, and on Guru you have even less of a chance.
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May 15, 2009, 12:08 AM // 00:08
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#102
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Banned
Join Date: Jan 2006
Location: Houston Tx
Guild: iQuit [thegame]
Profession: Mo/W
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What thered engine gored engine gored engine gored engine go did they do to aegis????
Are you serious??
Roar roar roar
angry angry
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May 15, 2009, 12:09 AM // 00:09
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#103
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Academy Page
Join Date: Jan 2006
Location: In the United States
Profession: R/Mo
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Assassin
Heart of Shadow: okay
Shadow Fang: much needed
Viper's Defense: okay
Elementalist
Mirror of Ice: No more Kappas : /
Steam: meh
Mesmer
Illusionary Weaponry: lol wtf? decreasing the energy cost doesnt change the fact that this skill still sucks
Monk
Castigation Signet: meh, pointless imo
Peace and Harmony: was a needed nerf, but probably still useable
Word of Healing: uh oh, people actually have to use this skill the way it was supposed to be used, rewards those who have been using it below 50% for the most part
Necromancer
Foul Feast: good nerf, needed badly
Lingering Curse: not sure on this one, the biggest issue was the AoE of it, it'll probably still see use
Ranger
Hunter's Shot: complete garbage now
Melandru's Shot: meh, okay nerf
Keen Arrow: not sure how to call this one, if the conditional was THAT gamebreaking, could still see some use, could not, who knows
Ritualist
Protective Was Kaolai:...as if this skill wasn't nerfed enough, what was the point of nerfing it again?
PvP
Monk
Strength of Honor: bye bye smiters
Aegis: rofl, this is a joke right?
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May 15, 2009, 12:10 AM // 00:10
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#104
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Nine weeks for this? ANet, I am disappoint.
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May 15, 2009, 12:12 AM // 00:12
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#105
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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I'm not advocating OpenGuildWars — still, leaving us guessing till the actual moment of release should become a thing of the past. Especially when it comes to game mechanics that are in obvious need of a fix (plenty have been mentioned in this thread).
An organised dialogue needs to come into existence between the community and the developers balancing the game.
But not all the time.
In the end, the skill updates I like the most happen when ArenaNet dares to be creative. The recent change to Hundred Blades is an excellent example of that.
Finding the golden mean is the hardest part.
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May 15, 2009, 12:12 AM // 00:12
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#106
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Desert Nomad
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Wow they really nerfed the chit out of STEAM also. That stacked with glyph of Immolation has been my bread and butter for a longggggggg time now. Now it's worthless as a damage spell. I sent many a warrior and sin and ranger to their grave with that combo. Guess they cried so much wah wah wha QQ QQ QQ Anet finally nerfed it.
And now why would anyone use Mirror of Ice when Echoed SHATTERSTONE will do 500x more damage in an inkling of the time?? At a solid 60 seconds it was a viable ELITE, but, now? lol I'll use Shatterstone with echo instead. Stomp me some rangers and sins and warriors I will. Oh I hear yah but I'll have resolve skill don't worry interupters! lol
Last edited by Red Sonya; May 15, 2009 at 12:16 AM // 00:16..
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May 15, 2009, 12:13 AM // 00:13
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#107
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
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AS IF we needed more nerfs to limit the way we play the game, btw can you atleast like, idk, nerf a paragon skill to make this update seem like a classic?
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May 15, 2009, 12:13 AM // 00:13
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#108
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Wilds Pathfinder
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Quote:
Originally Posted by Chieftain Heavyhand
Thanks for the work you guys are putting into the game, take the words form the qq crew with a grain of salt.
You can't please all the people all the time, and on Guru you have even less of a chance.
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What work? I don't see anything on the list I couldn't have drunkely blurted out after knocking back a few dozen shots of vodka. It's barebones and doesn't really solve any big problems, just likely to cause a few.
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May 15, 2009, 12:13 AM // 00:13
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#109
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by Chieftain Heavyhand
Linsey
Thanks for the work you guys are putting into the game, take the words form the qq crew with a grain of salt.
You can't please all the people all the time, and on Guru you have even less of a chance.
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You don't think it's odd that even people who don't comment on skill updates are complaining? This is leaving many disappointed because of the time they had and what we recieved. It basically looks like they worked on the skills at the last minute because they were so caught up with their whole 4th year update.
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May 15, 2009, 12:13 AM // 00:13
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#110
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Obey My Command [sudo]
Profession: Me/
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Aegis: the changes aside, it is now a completely different skill in PvE and PvP? thats annoying.
IW: What was the point? I mean, its nice, but what did you think that was going to accomplish? I'm really confused on that one. I wan't to legitimately know what the goal was with that one. Reminds me of Chaos Storm. Take a crappy skill, lower the energy cost, make it an easier to use crappy skill, that people only use for the cool animation.
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May 15, 2009, 12:13 AM // 00:13
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#111
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Academy Page
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Linsey
I know that a few PvE players don't really care about balance, and please ignore them
Anet still can redeem themselves by giving a non-profession skill that vanquishes an area of all monsters when used, just to give the PvP population a laugh
I mean no ill will to you, but I just wanted to style my post in a similar manner as the above poster's post
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May 15, 2009, 12:14 AM // 00:14
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#112
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Wilds Pathfinder
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well months of complaining about spawning power got us a 5 second buff to summon spirits..
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May 15, 2009, 12:14 AM // 00:14
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#113
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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May 15, 2009, 12:14 AM // 00:14
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#114
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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No matter how bad the update may be, Monk nerfs always make me smile
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May 15, 2009, 12:15 AM // 00:15
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#115
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Auctions Mod
Join Date: Jan 2006
Location: UK
Guild: Mystic Spiral [MYST]
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I'm personally not too upset about the monk changes, it'll be nice to see the bar significantly change after such a long time running the same basic skills for months. Disappointed with ranger changes though - was it really that big of a deal?
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May 15, 2009, 12:15 AM // 00:15
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#116
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Cool, another reason not to play my rit in PvE :/.
MY rit needs a buff. Spawning power is USELESS!
Looks like Cripshot and Shock Axe are meta again.
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May 15, 2009, 12:16 AM // 00:16
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#117
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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The WoH nerf I actually agree with.
PnH as you will still see this ran with the nerf to aegis.
Vipers defense might actually buff the mo/a template, but prob not.
PwK needed a nerf, not sure that this will actually help maters much
FF needed what it got
Lingering curse's biggest problem is the aoe, moreso than the amount decreased in healing
Aegis got smiter's booned for PvP as did SoH
random ranger nerfs
IW still sucks
Fc water mesmers got the shaft...
overall 3/10 only because you buffed dishonorable and added a merchant to gtob
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May 15, 2009, 12:19 AM // 00:19
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#118
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Wilds Pathfinder
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I'm hoping the merchant counted for at least 2.5 of those 3 points.
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May 15, 2009, 12:19 AM // 00:19
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#119
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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Good thing pets got a buff! I actually have a reason to visit the otherwise useless menagerie now.
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May 15, 2009, 12:19 AM // 00:19
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#120
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Honestly I don't care about the skills in this update. I'm mostly surprised nothing was done about RoJ.
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